Tomb Raider PC – Reborn with Glidos

glidostextures.jpgAs mentioned in a previous post, I have been enjoying Tomb Raider on the original Sony PlayStation. As soon as I submitted the post though, I did wonder about whether I could play it on the PC with all the graphical splendour that cards such as the 3DFX provided. Putting my reservations about PC gaming aside my quest began.

Back in the day, the PC version was by far the best looking thanks to a 3DFX (Glide) patch. I have played Tomb Raider on the SEGA Saturn and the PlayStation, but the PC version had the edge easily with the 3D accelerator enhancements. So how about playing the game today on Windows XP as remember the PC version was designed for DOS and obviously I don’t have a 3DFX 3D accelerator card in my computer anymore…

glidos.jpgAfter a little searching, I came across a program called Glidos. This clever software that emulates the Glide API is available for just $10 (about £6 for those like me in the UK) and supports more than just Tomb Raider.

Enjoy such classic titles as Descent II, Redguard, Carmageddon, Extreme Assault, Grand Theft Auto, Dreams to Reality, Blood, Screamer 2, and Red Baron, which all of course had a Glide 3D accelerated version. A lot of bang for your buck you might say (pun maybe intended!).

Not only does it emulate the older 3D environments, but for the original Tomb Raider it also allows you to add the classic audio extras only found in the console versions before and increase the texture quality. Glidos is the perfect companion for any Tomb Raider nutcase (like myself).

What you need:

Basically the process involves you installing all of this one by one in order until you finally get to play Tomb Raider on the PC in all its glory and with all the new enhancements. If you desire step by step instructions, you can find a very good article over at the Tomb Raider HUB website.

Link: Glidos

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James Woodcock

James is a Freelance Journalist, Copywriter, Author, Blogger & Podcaster specialising in gaming, gadgets and technology, both retro and modern. Ever since he experienced the first controllable pixel movement on the television screen, he has been entranced by the possibilities and rewarding entertainment value generated from these metal and plastic boxes of delight. Writing hundreds of articles, including commentary and reviews on various gaming platforms, whilst also interviewing well-known industry figures for popular online publications. Creator of the ScummVM Music Enhancement Project and host of the Game & Gadget Podcast. View his portfolio for more information.

James Woodcock has 1094 posts and counting. See all posts by James Woodcock

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