The 3Dfx Voodoo 2 SLI – 1024×768 3D Gaming Joy on Windows XP

Although the original 3Dfx Voodoo based Orchid Righteous I owned helped start the fast paced 3D acceleration revolution on the PC, it was the Voodoo 2 that released in 1998 that cemented it. Increased speed, memory, resolution (moving from 640×480 to 800×600) and the ability to join two Voodoo 2s into SLI mode was truly an eye opening experience at an increased 1024×768 resolution.

Until yesterday, I didn’t own a PC old enough to run the Voodoo 2 cards since the very first time I used them, which was a shame and I wanted to test to still if they still worked after all these years. After collecting a Windows XP Intel Celeron 1Ghz system, I had a good chance. Good news, they both work and even in their SLI mode. It’s hard to imagine at the time of Windows 98 being around, we were gaming with 2x combined dedicated 3D graphics cards.

My Voodoo 2 presenting its triggered 3dfx logo

Here are a few shots which also include Unreal and Unreal Tourment using the 3dfx Voodoo Glide API, but you will just have to imagine the screams of joy I had as the spinning 3dfx logo appeared on screen after I dread to think how many years! Can’t wait to experiment further and try Windows 98 on the PC for the true Windows / DOS experience.

The goal is to combine with my Creative SoundBlaster Live! sound card, connect to my OSSC and hopefully live stream some Glide / Direct 3D / OpenGL games of the era. Fingers crossed!

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James Woodcock

James is a Freelance Journalist, Copywriter, Author, Blogger & Podcaster specialising in gaming, gadgets and technology, both retro and modern. Ever since he experienced the first controllable pixel movement on the television screen, he has been entranced by the possibilities and rewarding entertainment value generated from these metal and plastic boxes of delight. Writing hundreds of articles, including commentary and reviews on various gaming platforms, whilst also interviewing well-known industry figures for popular online publications. Creator of the ScummVM Music Enhancement Project and host of the Game & Gadget Podcast. View his portfolio for more information.

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