Well it has been a long time to sort out and in fact I started the ScummVM Music Enhancement Project initially for just this game, but today I received permission to release the full Simon the Sorcerer soundtrack for use with the ScummVM engine.

I am so thrilled to have secured this and now all we have to do is wait for those kind ScummVM developers to do a little coding and implement my optional enhanced soundtracks.

Simon the Sorcerer (100% complete)
Simon the Sorcerer is a series of point-and-click adventure games created by Adventure Soft. The series follows the adventures of an unwilling hero of the same name. The game has a fantasy setting and is a comedy… [read more]

I have released three sample tracks for the already completed soundtrack so you can have a preview of the quality. Samples available are Bridge, Forest and the Main Theme.

If you would like to make a comment, please use my new discussion forum, which has a board specifically for this project.

Link: ScummVM Music Enhancement Project

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James Woodcock

James is a Freelance Journalist, Copywriter, Author, Blogger & Podcaster specialising in gaming, gadgets and technology, both retro and modern. Ever since he experienced the first controllable pixel movement on the television screen, he has been entranced by the possibilities and rewarding entertainment value generated from these metal and plastic boxes of delight. Writing hundreds of articles, including commentary and reviews on various gaming platforms, whilst also interviewing well-known industry figures for popular online publications. Creator of the ScummVM Music Enhancement Project and host of the Game & Gadget Podcast. View his portfolio here: James Woodcock's Portfolio.

James Woodcock has 1096 posts and counting. See all posts by James Woodcock

2 thoughts on “Simon the Sorcerer Permission Granted!

  • A big gratz! I seriously hope you get to write your own music for games sometime soon..maybe the xboxlive arcade games could do with some? :d

    Reply
    • Well I have worked on music recently for an iPhone game so keep your eyes open :)

      Reply

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