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In my latest podcast, I interview developers Eugene Sandulenko, Arnaud Boutonné and Johannes Schickel from the open source software ScummVM. ScummVM allows you to enjoy point and click adventure games on a variety of platforms including computers, consoles and portable devices.
We discuss a variety of subjects regarding the software, including how it began, how it has evolved and what we can look forward to in the future.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, …), many of Sierra’s AGI and SCI games (such as King’s Quest 1-6, Space Quest 1-5, …), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment’s children’s SCUMM games (including Freddi Fish and Putt Putt games) and many more.
One thought on “Podcast #32 – ScummVM – Point and Click Adventure Game Software”
ScummVM is great. :) Helps keep the old DOS Adventure Game magic alive!
Sometimes you go back and play old games and say to yourself “Wow, I used to like this?” SCUMM-based adventure games, on the other hand, still withstand the tests of time — great storylines and characters — something games most games nowadays sadly lack!
I don’t know where I’m going with this. Just wanted to profess my love for ScummVM, particularly the Android version. ;)