The Game Boy Advance version of the classic point and click adventure Broken Sword is one of the most curious and fascinating ports to ever hit the platform.

Tony Warriner, co-founder of Revolution Software shares his development insights of the process as we reflect on the history and challenges of Broken Sword on the GBA. There is also hint of Broken Sword 2 for the Game Boy Advance, which although the development of the title very nearly completed, never saw a release to the public.

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James Woodcock

James is a Freelance Journalist, Copywriter, Author, Blogger & Podcaster specialising in gaming, gadgets and technology, both retro and modern. Ever since he experienced the first controllable pixel movement on the television screen, he has been entranced by the possibilities and rewarding entertainment value generated from these metal and plastic boxes of delight. Writing hundreds of articles, including commentary and reviews on various gaming platforms, whilst also interviewing well-known industry figures for popular online publications. Creator of the ScummVM Music Enhancement Project and host of the Game & Gadget Podcast. View his portfolio for more information.

James Woodcock has 1091 posts and counting. See all posts by James Woodcock

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