Using a touchscreen is certainly a different kettle of fish compared to using a mouse or a pen. The control method employed is all down to the power of the finger and the ingenuity of the app designer.

The use of touchscreens in smart phones and other devices is certainly not a new invention and in fact the reasons why this direct interface makes sense from a user stand point remain as true as they did in its inception.


I remember over a decade ago, I was enduring the rigours of the driving test theory examination. A touchscreen was quite a novel device however even then, the understanding that the technology could be used in such a way was already apparent.

iOS music player playback controls
iOS music player playback & volume controls

You needn’t be the master of the computer universe with technical diplomas and awards coming out of your ears. With just the use of your finger, you could control your destiny quite literally.

Almost anyone can use a touchscreen be they an infant or much further up the age scale with the elderly. With this wide age range of individuals, the possibilities available to developers can be a little overwhelming.


Very little tuition will be required for any staff members or home users if the app has been created with ease of use in mind. Reducing additional costs for businesses and allowing everyone to enjoy the wonders available.  

Virtual Peripherals

Although certain phones have featured full qwerty keyboards that cleverly slide out from behind the screen, they inevitably added extra bloat to the size of the device and additional weight. The same applies to other exterior add-ons and a far better solution and a more practical one was to incorporate virtual touchscreen alternatives.

Virtual QWERTY keyboard
iOS Virtual QWERTY keyboard

Matching almost exactly the real-life counterpart, the virtual keyboard provides a similar experience without the need for additional hardware. It doesn’t stop at just a keyboard; this same virtual philosophy can also be applied in other areas, reducing the clutter of buttons, switches and dials.

App Creation Series

There are literally hundreds of thousands of applications and games available to download using the digital marketplace. These range from basic clocks to fully fledged 3D gaming experiences rivalling even the leading portable devices that usually only specialise in this field.

Your challenge is competing with this vast library of already impressive offerings which, although a daunting prospect to the fledgling traveller, can be navigated successfully with the right ideas and implementation. Whether you want to create an income generator or simply desire recognition for your efforts, this book will aim to show you the path and inspire your imagination to overflow with possibilities.

Allow James Woodcock to guide you through the wilderness and raise your chances of realising your development dreams by detailing different routes with this light hearted tour of the Apps terrain. Featuring a myriad of exciting and surprising examples, you can glean important suggestions for your own creation.

App Creation Series Index:
App Creation – Beginners Guide to App Design, Development and Marketing

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James Woodcock

James is a Freelance Journalist, Copywriter, Author, Blogger & Podcaster specialising in gaming, gadgets and technology, both retro and modern. Ever since he experienced the first controllable pixel movement on the television screen, he has been entranced by the possibilities and rewarding entertainment value generated from these metal and plastic boxes of delight. Writing hundreds of articles, including commentary and reviews on various gaming platforms, whilst also interviewing well-known industry figures for popular online publications. Creator of the ScummVM Music Enhancement Project and host of the Game & Gadget Podcast. View his portfolio here: James Woodcock's Portfolio.

James Woodcock has 1096 posts and counting. See all posts by James Woodcock

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